LIGHT
4Colonel on C-String
ATK:
1400
DEF:
1600
View:
1691
When this card is Normal Summoned: You can Special Summon 2 Level 4 or lower Warrior monsters with different names from your hand in Defense Position.
Colonel on C-String — Power Evaluation
Final Score: 59 ± 6 · Confidence: Medium
- Intrinsic: 60 · Deck: 57.5 · Meta: provisional
- Primary role: Extender · Secondary: Starter
Why it scores here
Colonel on C-String turns one Normal Summon from hand into up to three bodies on the field, since it Special Summons two Level 4-or-lower Warriors from hand in Defense Position at no card cost. Its value comes from access and deck fit, not stats: the 1400 ATK and 1600 DEF earn nothing, and the Level 4 LIGHT Warrior body scores only as clean generic material. It appears across 20 archetypes, but no combo boards were supplied, so combo centrality is text-only and confidence stays Medium.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 62 | Normal Summonable from hand with no searcher needed, and present in 48 of 48 sampled decks at 2.62 copies on average, though no combo starter counts were supplied (observed). |
| Combo & Conversion | 55 | The text converts one Normal Summon into three bodies on the field (itself plus two Level 4-or-lower Warriors from hand), but only in Defense Position and with no recorded combo boards (verified). |
| Resource Economy | 55 | Moves cards from hand to field at no card cost, so card count is roughly even, with no refuel, draw, or recovery (verified). |
| Effect & Interaction | 5 | No negation, removal, or hand-trap effect appears in the text, so opponent interaction is effectively absent (verified). |
| Material Utility | 65 | A clean generic Level 4 LIGHT Warrior body for Level 4 material use, and the body still counts as material if the effect is negated (inferred). |
| Resilience & Flexibility | 40 | The single Normal Summon trigger can be negated, which ends the extra bodies, and the two extra summons depend on other Warriors with different names (inferred). |
| Deck-Building Efficiency | 78 | Generic Warrior with no garnet or lock, and 36 of 48 decks run 3 copies, so redundant copies are cheap to run (observed). |
Calculation
Weight profile: 0.7 Extender + 0.3 Starter. Intrinsic ≈ 60, Deck ≈ 57.5, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Turns one Normal Summon into up to three bodies from hand
- Generic Warrior body usable across 20 archetypes
- Clean slot, with 3 copies run in most decks
Weaknesses
- Extra summons are limited to Defense Position and to Level 4-or-lower Warriors with different names
- The single trigger can be negated, which ends the extra bodies
- No opponent interaction of its own
Counters / choke points
- Negation of the Normal Summon trigger
- Removal of the summoned monster before the trigger resolves
- Hand-trap disruption of the Normal Summon itself
Best use
Hand-to-board Normal Summon extender for Warrior-heavy builds. Decks: Gouki, Heroic, War Rock. Suggested copies: 3.
Evidence & gaps
- Verified: Effect text: Normal Summon trigger, Special Summons two Level 4-or-lower Warriors with different names from hand in Defense Position; Level 4 LIGHT Warrior, 1400 ATK / 1600 DEF, no negation or removal in text; Deck sample: 48 decks, 93.8% main-deck gameplay type 7
- Observed: Present in 48 decks across 20 archetypes, average 2.62 copies, 36 decks at 3 copies; Top partners include Monster Reborn (66.7%) and Reinforcement of the Army (64.6%)
- Inferred: Primary role is Extender, with Starter as a secondary role, from the hand-to-board Normal Summon trigger; Material value holds even when the effect is negated, since the body remains a Level 4 Warrior
- Data gaps: no combos supplied, so combo conversion and DeckSynergy rely on text and deck stats only no guides supplied no usage statistics (StatisticsCard) for inclusion beyond the 48-deck sample no metagame sample, so Meta is null no banlist token, assumed 3 copies (unlimited)






